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about The current plots, rules, and history are located here, each tucked nicely into their own thread. Information about the predominant species of the world can also be located here. |
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RULES by Cherry Feb 26, 2013 12:31:28 GMT -5 |
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apply Register your characters in t his board. If you use the proper form and fill it out completely, it will be quickly accepted. Sub-board: accepted |
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Canon Characters by Cherry Feb 25, 2013 19:54:36 GMT -5 |
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the current state Information about particular groups can be found here. Anything that you need to know about the current state of political, economic, and social affairs will be described in detail. |
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apply for an event by Cherry Aug 18, 2011 11:43:15 GMT -5 |
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rndle wall Shikarious, home to the Leniel, is surrounded by a pale brown wall. It has a height of sixty feet and curves outwards. Although Leniel used to be open to the rest of the world during the day hours, the gates (2) only open to those with a given passport. |
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the watch formation A (relatively) easy-going group of officials and soldiers form WATCH. The watch formation refers to the cluster of building in the center of the city that WATCH has claimed as it's own. Training, elections, and sentencing of criminals take place here. Also refers to the area in the center of the city. |
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the marketplace - 1 Viewing A large gathering of shops that edge the wall and form a v-shape towards the watch formation. Charms and necessary supplies are sold here. |
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other areas This board represents the remainder of Shikarious, from the out-lands to the small towns and cities. |
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the peninsula A large peninsula, formally known as Skold Graef, that makes up nearly half of Ursyrea. It has several fishing towns and is one of the more wealthy parts of Drezen. It is bordered by the Ghazi Ocean on the left and Anwar Sea on the right. |
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glandium A rich, forested part of Ursyrea. Plants grow easily here and there are many farms, both large and small. Colfay is to the right of Glandium, and Shikarious is to the left, with a well-worn road going into Erihall. |
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the gate There is only one way to enter Pal Wynch; through the iron gate in the center of a mountain tunnel. The gate only reveals itself to those that have been given the proper phrase. Not to be mistaken for 'the gates' which refers to the mountain range that guards Pal Wynch. |
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felder's meadow A small piece of clear land that is used for settling disputes or playing. The meadow is surrounded by the mountains on three sides and the sanctuary on the other. |
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the sancutary A small building on the outside, it has many under-ground sub-levels. Although it was a former fort now, due to Pal Wynch's neutrality, it is a hiding place for those on the run from the law. |
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burchard forest - 1 Viewing The particular section of forest which divides Xoen and Colfay. It is the thickest along the border, the forest floor covered in vines and other tangly plants. Further, the forest is almost nice, with streams and small meadows dotting the grounds, lasting until the the middle of the Xoen. The majority of the Fey will have their homes within the forests, although, unless you are aware of their locations, they are unlikely to be noticed. |
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crystal river - 1 Viewing A large river running from the Anwar Sea and through Pal Wynch; it is at it's broadest when it runs through Xoen and goes into the Ghazi Ocean. A bridge runs over it. Crystal is a popular place for the the Fey to gather and is where council meetings are usually held, when necessary. |
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carse The land slopes upwards towards the mountains, covered in dark, cold forests. The soil is acidic and rocky, and to the untrained eye, appear uninhabited. To the west, the land becomes barren and treacherous. To the east, while it does not level out, a city is formed on the cliffs, in the caves, dark and foreboding. The heart of Carse is an unsafe place, crowded with strange dwellings. |
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desirate Surrounded by high forbidding peaks and icy rivers, this part of Colfay is very overlooked, even by the Camurael. Very little light reaches the forest floor, keeping the whole area cast in darkness. The Camurael who live are paranoid and reclusive, rarely keeping contact with the remainder of the world. |
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alkeren - 1 Viewing The only contact that Colfay has with the rest of Drezen is Alkeren. It is a trading town on the border of Colfay, where Colfay meets Ursyrea, Shikarious, and Erihall. It does not have a sparkling reputation and is a creepy, dangerous place to stay for long. |
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mezier court In the Court, a large stretch of land including the underground, the King and Queen of the Folk live, along with majority of more powerful and influential of the species. The court is mystical, wealthy, wonderful. It's beauty, however, is only skin-deep. The Folk are vicious and dangerous; they are known for influencing humans and other creatures to come to them using dream spells and such. Push the sparkling light away from your eyes when you enter, lest you be bewitched into staying forever. Sub-board: the remainder |
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KOXARO - 1 Viewing The northern most city of Ibannon, famous for it's craft workers and silk industry. It is a busy and bright place, without the rigid social structure of Mezier. |
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Elleine On the coast, Elleine is primarily a community of exiles and retirees. Despite that, it's a pleasant, quiet village; they once had the patronage of the Speaker, though no Angel has been there for years. |
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eveintine A town set in the east-most part of Erihall, close to Ibannon. It is a popular place to trade and is one of the larger places in Erihall. On clear days, the edges of Cabriel are visible. |
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kotoen Kotoen, meaning "unknown" in a Leniel dialect, is a large ocean; it used to be explored and exploited for it's resources, but since the collapse, all information on it has disappeared. Kotoen makes up the majority of Drezen. |
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the capital - 1 Viewing The Capital is the largest city and the capital of Erihall (arguably, the capital of all of Drezen); for reference, it is nearly as large as Xoen. Although there are some wealthy districts, the slums are every growing. Sub-boards: city square, belarian, kassin district |
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the cathedral A towering building in the central of Cabriel. It is made with a glass-like material that is as thin as a spider web; it is unbreakable. The Helig Kinder meet here to sing and converse, in their own way, what their plans will be in the coming days. |
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others - 3 Viewing All ads and affiliate requests are posted here. Sub-boards: First Time, Link Back, Affiliate |
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Troubling Times by TT Admin May 28, 2013 0:56:53 GMT -5 |
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Archive - 1 Viewing |
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nightlights [open] by Cherry Dec 13, 2011 17:57:52 GMT -5 |
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